5/16/2023 0 Comments Garrys mod modelsNow that we’ve got our vtf/vmts finished, we can move it back. One last time before you do, be 100% sure you have your backup textures because you may need them some way. Now we’re done, and all we have to do is just replace the texture. When it opens up files, find the vtf that we opened, and double click on it. Once it finishes loading, go to the top left of the vtf, to File, then Save. Once you’ve selected your texture and it loads in, press Ok. Once the vtf opens, go to the top left, to File, and then to Import.įind your exported texture, and then open it. You’re going to begin by selecting the vtf that we extracted out of originally, the diffuse texture, and open it. If you followed the optional step, you’ll have the duplicate set of vtfs and the vmt already set up. This part’s simple, but it can sometimes take a bit of time to load. Now that we have our texture exported, we can import it now. If you followed the first optional step, which was to create the folders for backups, I’d export it into the “new” one. jpg to keep it a little more compressed just to save us some time. Usually keeping the file’s size under around 10mb loads in VTFEDIT faster, so I’d extract it as a. Now that we have our texture finished, we can extract it. -using soft light on different images to bake parts of things in to the texture.-upscaling the image using gigapixel, but it’s on a trial tho.-using all sorts of editing things inside to just affect that certain area.-using other images from google and other places to place inside.-duplicating layers of camera raw filter-edited layers.-then using a mask to take a part of the image that was changed and put it onto the bumpmap/normal map of the texture.-using photoshop’s normal/bumpmap maker on the texture.-color lookups for changing tones and colors in general.-clone stamp/brush tool for manipulating/duplicating parts of the image onto other parts.-extremely helpful for identifying where a part of a texture is/what texture is in what spot.-using blender’s texture paint tab to see where a part of the model’s textures are.I’ll just a list a few things I like to do. I won’t be showing most of these because it’d be tedious to show all these screenshots and pointless as well, because this won’t be applying to someone else because they’re not using the same texture. Now what we’ll do is go nuts, and edit what we want. Once you get it selected, just select the group, and then press the layer mask button, and it should automatically create the mask. What I’ll be doing now is creating a mask for the uniform, since I want to darken it. What I like to do, is start out with this, duplicating my main texture a few times and making a group on the third one. I’ll just be going over a few things of what I like to do while editing textures. This part is also completely different from what you may do, and this isn’t meant to be followed word for word. If you know how to edit a picture, you can immediately skip this part and move onto the next one. The main point of this part is getting your texture into your editing program and changing what you want. Now we’re going to open our texture in our editing program. tga file, since it’s usually the highest quality. Now extract the file to the location you want it in, and if you followed part one (which was optional) you can extract it to the “old” section. In short, it’s the texture that you see in game in fullbright. We’re going to open the texture type that’s called a diffuse texture, usually called something like “_d” or “_cs” at the end of it. Now that we have our textures ready, we’ll extract them using VTFEDIT. If you want to, and I HIGHLY RECOMMEND THAT YOU DO, is to create a backup folder for these because it can serve both as our editing folders and backups. Then go find the vmts/vtfs that we need to edit. Moving on, since we’ve got VTFEDIT installed, we can go to our addons and find the addon we want to use, because our textures are inside them. Personally, I’d recommend using Crowbar’s Download/Unpack system, since it’s usually faster. If you wish to edit a workshop mod, you can either use or Crowbar’s Unpack/Download system to download the mod, to get the files for it. A reminder that the one I’ll be using only has a single texture, but most others don’t. They also have subfolders too, but those are dependent on what you want to do.Īll textures are going to be different, and it’s sometimes hard to find the right texture. Personally, I make a folder that has backup textures and a set of new textures, which look like this: Since you have VTFEDIT, that means your textures and files are going to look like these: This part isn’t really necessary, but it always helps to have a backup of some sort for your files. (OPTIONAL) Setting up file format (OPTIONAL)
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